Subject Details
Dept     : BIO
Sem      : 7
Regul    : R2019
Faculty : Dr Karthika A
phone  : NIL
E-mail  : Karthika.a.ece@snsct.org
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Syllabus

UNIT
1
INTRODUCTION

The three I‘s of virtual reality-commercial VR technology and the five classic components of a VR system - Input Devices :(Trackers, Navigation, and Gesture Interfaces): Three-dimensional position trackers, navigation and manipulation-interfaces and gesture interfaces-Output Devices: Graphics displays-sound displays & haptic feedback.

UNIT
2
MODELING

Geometric modeling - kinematics modeling- physical modeling - behavior modeling - model management

UNIT
3
HUMAN FACTORS

Methodology and terminology-user performance studies-VR health and safety issues-Usability of virtual reality system- cyber sickness -side effects of exposures to virtual reality environment

UNIT
4
VR PROGRAMMING

Introducing Java 3D-loading and manipulating external models-using a lathe to make shapes. 3D Sprites- animated 3D sprites-particle systems.

UNIT
5
APPLICATIONS

Medical applications--robotics applications- Advanced Real time Tracking-other applications- games, movies, simulations, therapy

Reference Book:

REFERENCES 1 John Vince, “Introduction to Virtual Reality”, Springer-Verlag Ltd., 2004. 2 William R.Sherman, Alan B.Craig, “Understanding Virtual Reality – Interface, Application, Design”, The Morgan Kaufmann Series, 2003

Text Book:

TEXT BOOKS 1 C. Burdea& Philippe Coiffet, “Virtual Reality Technology”, Second Edition, Gregory, John Wiley & Sons, Inc.,2008. 2 Andrew Davison, “Killer Game Programming in Java”, Oreilly SPD, 2005