Subject Details
Dept     : CSE
Sem      : 6
Regul    : 2019
Faculty : Dr.S.Sathish Kumar
phone  : NIL
E-mail  : sathishkumar2k9@gmail.com
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Syllabus

UNIT
1
UI DESIGN FUNDAMENTALS

Evolution of user interfaces - Interaction with physical components - Flat design - Role of UI in UX -Laws of digital interface design - Understand user experience, VIMM model, Difference between design and art; emotion design; designing formental models; Lab Practice: 1.Study on Importance of presentation, content, interactions, screen elements, accessibility during UI design 2.Identifying Good vs. Bad UX designing the existing websites/Apps 3.Learn the basics Of Figma–An UI/UX tool

UNIT
2
TYPOGRAPHY

Types of typefaces, Typography Terminology, Guidelines for proper type selection- Typography design - Analyzing Aesthetics as per laws of Design principles - Alignment - Spacing - Lighting & Shadows–Grids. Design for platforms: Mobile, Web-Mood boards Lab Practice: 1.Applying Text box behavior such as auto width, auto height and fixed-size in Figma 2.Creating and managing components in Figma 3.Use text, shapes, and images to create story using the Frames in a file using Figma.

UNIT
3
UX & ITS ELEMENTS OF DESIGN

User Interaction - Cognitive Model - Mental Model - UX design laws and its uses - Elements used in User Experience Design - How it works together - Big Picture - Persona in UX Design - Stages for design in UX-Heuristic Evaluation-Case Studies of Competitor Lab Practice: 1.Applying buttons, icons, images, colors, and type styles for you to use to design the page with Figma 2.Creating various color and text styles in Figma

UNIT
4
UX DESIGN PROCESS

Research in User Experience Design -Tools and Methods used for Research: creating a design strategy, Profiles and personas, understanding psychographic and demographics, Data gathering methods, Scenario, and task analysis, writing a user story, and designing, Mind Maps, Information architecture, wireframes Lab Practice: 1.Importing pictures/photographs in to Figma 2. Creating Art board in Figma

UNIT
5
MODELING THE EXPERIENCE AND DESIGN COMPONENTS

Design Testing Methods and Techniques. - Usability Testing – Types and Process - Create plan for theUsability. - Prototype and wireframing -Various Prototyping Tools and preparing Usability Tests -Refine. Lab Practice: 1.Creating prototypes and performing testing in Figma 2.Create structuring information on a page that will enable creating the content of your Curriculum Vitae in Figma

Reference Book:

Branson Steven , “UX / UI Design: Introduction Guide To Intuitive Design and User-FriendlyExperience” , 2020

Text Book:

Kevin P. Nichols, Donald Chesnut , ”UX For Dummies”, Wiley, 2014